In such storylines and gameplay, it's not about consuming the drugs as much as it's about the consequence from it.Įx: how is it affecting their relationships with their family/friends/partners who may not be accepting of drug consumption, how is it affecting their ability to function: like work and getting things done as they deal with the discomfort of hangovers, coming down from a high and craving for more. If you really wanna explore it, try them all they all have different effects and consequences you may like the effects of certain drugs more.īasemental serves excellently for realistic gameplay, in which sims deal with very real challenges. You need to know how to work around with the reaction settings to get it all to work smoothly. And if their parents catch them thrice while on drugs, they are forcibly sent to rehab. They can hide their drugs from their parents. Teens can attempt to hide their consumption of cannabis by using 'eye drops' that take the redness away, they can also use a type of perfume so that they don't smell like they consumed it. If you play with families basemental drugs, is great for teenagers storylines. The autonomy causes storylines to open up that you may have never intended nor thought of, especially with how alcohol can make sims flirty and if you let them do their thing, it can be a whole fun mess. You'll notice how they'll consume it autonomously (if you make them susceptible to drugs and have them in their inventory). Let your sims be autonomous when they have already started consuming drugs, in the sense of not completely controlling their consumption. Doing the aspirations are generally a fun challenge, however for general gameplay there are a lot of things involved.
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